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- /************************************************************************
- filename: CEGUIVector.h
- created: 14/3/2004
- author: Paul D Turner
-
- purpose: Defines interfaces for Vector classes
- *************************************************************************/
- /*************************************************************************
- Crazy Eddie's GUI System (http://www.cegui.org.uk)
- Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *************************************************************************/
- #ifndef _CEGUIVector_h_
- #define _CEGUIVector_h_
-
- #include "CEGUIBase.h"
- #include "CEGUISize.h"
-
-
- // Start of CEGUI namespace section
- namespace CEGUI
- {
-
- /*!
- \brief
- Class used as a two dimensional vector (aka a Point)
- */
- class CEGUIEXPORT Vector2
- {
- public:
- Vector2(void) {}
- Vector2(float x, float y) : d_x(x), d_y(y) {}
-
- Vector2& operator*=(const Vector2& vec)
- {
- d_x *= vec.d_x;
- d_y *= vec.d_y;
-
- return *this;
- }
-
- Vector2& operator/=(const Vector2& vec)
- {
- d_x /= vec.d_x;
- d_y /= vec.d_y;
-
- return *this;
- }
-
- Vector2& operator+=(const Vector2& vec)
- {
- d_x += vec.d_x;
- d_y += vec.d_y;
-
- return *this;
- }
-
- Vector2& operator-=(const Vector2& vec)
- {
- d_x -= vec.d_x;
- d_y -= vec.d_y;
-
- return *this;
- }
-
- Vector2 operator+(const Vector2& vec) const
- {
- return Vector2(d_x + vec.d_x, d_y + vec.d_y);
- }
-
- Vector2 operator-(const Vector2& vec) const
- {
- return Vector2(d_x - vec.d_x, d_y - vec.d_y);
- }
-
- Vector2 operator*(const Vector2& vec) const
- {
- return Vector2(d_x * vec.d_x, d_y * vec.d_y);
- }
-
- bool operator==(const Vector2& vec) const
- {
- return ((d_x == vec.d_x) && (d_y == vec.d_y));
- }
-
- bool operator!=(const Vector2& vec) const
- {
- return !(operator==(vec));
- }
-
- Size asSize() const { return Size(d_x, d_y); }
-
- float d_x, d_y;
- };
-
- /*!
- \brief
- Point class
- */
- typedef Vector2 Point;
-
-
- /*!
- \brief
- Class used as a three dimensional vector
- */
- class CEGUIEXPORT Vector3
- {
- public:
- Vector3(void) {}
- Vector3(float x, float y, float z) : d_x(x), d_y(y), d_z(z) {}
-
- float d_x, d_y, d_z;
- };
-
- } // End of CEGUI namespace section
-
-
- #endif // end of guard _CEGUIVector_h_
-